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Gaming channels and in-game advertising

Family playing Xbox Kinect in their living room

Advertising through Microsoft Advertising’s gaming channels and in-game advertising environments connects you with a premium, highly engaged audience, and a unique range of opportunities to put your brand in play. Extending campaigns to the gaming environment allows advertisers to reach their audience across multiple screens, increasing recall and response through the Media Multiplier effect.


Gaming provides a deeply interactive environment, with opportunities to engage key audiences through in-game advertising, around-game activity and bespoke, branded gaming experiences. Campaigns can target a broad gaming audience across Windows Live Messenger gamesMSN Games and the range of Xbox advertising opportunities.


The combination of Xbox LIVE and Kinect, the world’s first controller-free interface, is creating a new home entertainment hub that is both interactive and social. In addition to significant growth in Xbox LIVE’s core audience of men aged 18-34, Kinect delivers advertisers a rapidly broadening gaming audience, including women, younger children, tweens and families.


Explore the different gaming channels available through Microsoft Advertising:

Advertise on Xbox

Xbox advertising opportunities include sponsored downloads and video advertising through Xbox Live, which reaches 60% of Xbox 360 consoles worldwide, the Kinect Hub, which provides access to new gaming audiences, rich media and video advertising on Xbox.com and in-game advertising on a range of Xbox and Kinect titles.
Xbox logo

Advertise on Messenger Games

Create your own branded games, or use video advertising to target the coveted youth audience on Messenger: hugely interactive, engaging and a proven channel for building Word of mouth.
Windows Live Messenger logo

Advertise on MSN Games

With over 600 titles and an audience of 6.21 million players every month, MSN Games is a leader in the casual gaming market. The site draws an audience that is 52 per cent female, with 47 per cent of players over the age of 35.2


1 Source: comScore Media Metrix European Quarterly Average, Q3/10

2 Source: comScore Media Metrix October 2010.

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