Search for documents

Filter By

Big Win for Adidas with Online Soccer Game

Big Win for Adidas with Online Soccer Game
“We clearly saw the value of uniting online gaming and Windows Live Messenger for campaigns in the months ahead to reach our target audience."
- David Hompe, Group Media Director, Isobar
Case Study|12/21/07

To drive awareness of two hot new soccer shoes, adidas developed an online soccer game played via Windows Live Messenger. As a result, direct engagement with the adidas brand was greatly extended among the target audience of young men.
 
The Results:
    • Up to 20,000 games were played daily at the campaign’s peak.
    • An average user played the game 2.75 times for 6.72 minutes.
    • Across all markets, 49 percent of games chose one brand, the Predator, while 51 percent chose the other, the f50.

 

adidas-Windows Live Messenger game demo
      (1:52, WMV, 3.2 MB, 400Kbps)

 

Microsoft Helps You Reach Your Target Audience—Anywhere, Anytime
At Microsoft, we understand the intersection of the consumer and technology. Our advertising solutions can help you connect with your consumers as they access different media at various points throughout the day—from PCs to games to mobile devices—and even more in the future.
 
Contact Sales
 

Big Win for Adidas with Online Soccer Game
Sports brand adidas developed two pairs of soccer shoes, each designed for a different style of play. The Predator, worn by Liverpool captain Steven Gerrard, promised accurate delivery of crosses, free kicks and passes, while the f50, worn by Barcelona right winger Lionel Messi, was geared toward individualistic players.
 
The Challenge
To engage its target audience of young men age 15 to 24, adidas and digital marketing agency Isobar created a dynamic online soccer game. The game featured both shoe brands, and was hosted by Microsoft Windows Live Messenger.
 
The Results
For the adidas campaign, Microsoft Windows Live Messenger delivered higher brand awareness as well as significant periods of brand engagement with the target audience. The shoe company has achieved:
    • More than 13 million games played worldwide during the campaign’s two-month duration.
    • An average engagement of 2.75 times the game was played per user
    • An audience of five million unique users, with 125.7 million page views.
 
Microsoft Helps You Reach Your Target Audience—Anywhere, Anytime
At Microsoft, we understand the intersection of the consumer and technology. Our advertising solutions can help you connect with your consumers as they access different media at various points throughout the day—from PCs to games to mobile devices—and even more in the future.
 
Contact Sales